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Sorcery · CMR #187 · rare
Jeska's Will
$39.27

versions · 9 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #102
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
rulings
- 2026-03-20Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
- 2026-03-20Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
- 2026-03-20You pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
- 2026-03-20Any of the exiled cards you don't play will remain exiled.
- 2026-03-20There's no extra bonus if you control more than one commander.
- 2026-03-20Even though the card is named after a specific character, controlling any commander will satisfy its condition.
- 2026-03-20The commander you control doesn't have to be your commander.
- 2026-03-20Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much {R} to add.