← back


Legendary Creature — Human Knight · CMM #336 · uncommon
Aryel, Knight of Windgrace
$0.18

versions · 4 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #7669
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
rulings
- 2018-04-27Once you announce that you're activating Aryel's last ability, no player may take other actions until the ability's been paid for. Notably, players can't try to make the value of X invalid by removing or tapping your Knights.
- 2018-04-27If the target creature's power is greater than X as Aryel's last ability tries to resolve, the ability doesn't resolve. You can't tap extra Knights once the ability has been activated.
- 2018-04-27Tapping Aryel to activate either of its abilities while it's attacking doesn't remove it from combat.
- 2018-04-27You can tap any untapped Knights you control, including ones you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel's last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.