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Legendary Creature — Zombie Minotaur Warrior · CMM #244 · mythic
Neheb, the Eternal
$6.90

versions · 8 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #1168
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
rulings
- 2017-07-14If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
- 2017-07-14Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
- 2017-07-14If multiple creatures block a creature with afflict, afflict triggers only once.
- 2017-07-14Afflict causes the defending player to lose life; it's not damage or combat damage.
- 2017-07-14Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
- 2017-07-14You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
- 2017-07-14Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
- 2017-07-14If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
- 2017-07-14If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
- 2017-07-14Damage dealt to a player causes that player to lose that much life.
- 2023-07-28If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.