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Sorcery · CMB2 #53 · rare
Bombardment
$0.35

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy not legal
- vintage not legal
- commander not legal
- pauper not legal
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
rulings
- 2019-11-12If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
- 2019-11-12You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
- 2019-11-12The Missile characteristics are copiable values of the affected cards and spells.
- 2019-11-12If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
- 2019-11-12Cards you own keep any supertypes they may have, such as legendary and basic.
- 2019-11-12If any portion of your library is randomized, those cards become new objects that aren’t Missiles.