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Creature — Squid Pirate · CMB2 #29 · rare
Squidnapper
$0.30

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy not legal
- vintage not legal
- commander not legal
- pauper not legal
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom — {6} and 2 life
rulings
- 2019-11-12If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all.
- 2019-11-12Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works.
- 2019-11-12If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost.
- 2019-11-12Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came.