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Instant · CMB2 #20 · rare
Do-Over
$0.28

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy not legal
- vintage not legal
- commander not legal
- pauper not legal
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
rulings
- 2019-11-12To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.
- 2019-11-12If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.
- 2019-11-12Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.
- 2019-11-12If any game actions involve randomizing a portion of the library, randomize it again to undo that action.
- 2019-11-12While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.