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Sorcery · CLU #57 · rare
Council's Judgment
$0.42

versions · 11 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #3526
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
rulings
- 2020-08-07Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- 2020-08-07None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
- 2020-08-07Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
- 2020-08-07In the unusual case that no permanents have any votes, nothing is exiled.
- 2020-08-07No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2020-08-07Each player must vote for one of the candidate permanents. They can't abstain.