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Creature — Vampire Detective · CLU #38 · rare
Memory Vampire
$0.29

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #21334
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Flying
Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
rulings
- 2024-02-02Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
- 2024-02-02You don't choose a target nonland card at the time Memory Vampire's last ability triggers. Rather, a second "reflexive" ability triggers when you collect evidence 9 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
- 2024-02-02You don't have to choose any target players for Memory Vampire's last ability if you don't want to. In that case, the ability will still resolve and you'll have the opportunity to collect evidence 9.
- 2024-02-02If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.