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Enchantment — Aura · CLU #35 · uncommon
Incriminating Impetus
$0.40

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #14599
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Enchant creature
When this Aura enters, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
rulings
- 2024-02-02If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
- 2024-02-02There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
- 2024-02-02Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
- 2024-02-02When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
- 2024-02-02If a creature is already suspected, suspecting it again won't have any effect.