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Enchantment — Class · CLB #663 · rare
Artificer Class
$14.45

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #4043
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs {1} less to cast.
{1}{U}: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
{5}{U}: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
rulings
- 2022-06-10Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- 2022-06-10Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- 2022-06-10Class is a returning enchantment type. Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- 2022-06-10You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- 2022-06-10Gaining a level won't remove abilities that a Class had at a previous level.
- 2022-06-10You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.