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Sorcery · C18 #18 · rare
Skull Storm
$0.87

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #12608
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
rulings
- 2018-07-13The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as the Storm’s ability itself) won’t trigger.
- 2018-07-13Each Storm’s triggered ability counts only how many times you’ve cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won’t get another copy.
- 2018-07-13The amount of life to lose is determined only as Skull Storm resolves. For example, if an opponent controls no creatures and has 30 life when you cast Skull Storm and make two copies, the first to resolve causes that opponent to lose 15 life (so they have 15 life left), the second causes that opponent to lose 8 life (7 life left), and the original spell causes that player to lose 4 life, leaving the player at 3 life.
- 2018-07-13Each Storm’s triggered ability can copy the Storm spell even if that spell is countered before that ability resolves.
- 2018-07-13If your commander was countered, that time you cast it still counts.
- 2018-10-05If you have multiple commanders, you’ll copy this spell for each time you’ve cast either of them. For example, if you’ve cast one commander once and one twice, you’ll copy this spell three times.