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Instant · C15 #9 · rare
Aethersnatch
$1.15

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #13861
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
rulings
- 2015-11-04If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield.
- 2015-11-04You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent.
- 2015-11-04Aethersnatch can target any spell, even one without targets.
- 2015-11-04If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves.
- 2015-11-04Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game.