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Instant · C14 #164 · rare
Sudden Spoiling
$6.32

versions · 4 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #2047
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
rulings
- 2021-03-19If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
- 2021-03-19Players may turn face-down creatures face up while a spell with split second is on the stack.
- 2021-03-19Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
- 2021-03-19After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
- 2021-03-19Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
- 2021-03-19Casting a spell with split second won't affect spells and abilities that are already on the stack.
- 2021-03-19Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
- 2021-03-19Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.