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Enchantment · AVR #97 · mythic
Descent into Madness
$0.35

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #23345
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
rulings
- 2012-05-01First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you’ll be exiling when they choose. They’ll know how many cards you’ll be exiling from your hand, but they won’t see those cards.
- 2012-05-01If Descent into Madness isn’t on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.
- 2012-05-01If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you’ll exile all permanents you control (including Descent into Madness) and all cards from your hand.
- 2012-05-01For each despair counter on Descent into Madness, you’ll exile a permanent you control or exile a card from your hand, not both.