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Artifact · AVR #211 · uncommon
Angel's Tomb
$0.09

versions · 4 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #20552
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
rulings
- 2015-06-22If Angel’s Tomb is already a creature when a creature enters the battlefield under your control, its ability will override any effects that set its base power and toughness to specific values, but other changes to its power and toughness (such as the one created by Titanic Growth) will still apply.
- 2015-06-22Effects setting Angel’s Tomb’s base power and toughness to specific values that begin to apply after Angel’s Tomb has become a creature will override the effect of Angel’s Tomb. For example, if an effect causes a 3/3 Angel’s Tomb to become 0/1, it will remain 0/1 until another effect (such as triggering the ability of Angel’s Tomb a second time or targeting it with Titanic Growth) causes those values to change.