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Artifact · ARB #83 · uncommon
Tainted Sigil
$1.55

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #9021
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
{T}, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
rulings
- 2009-05-01If you lose enough life to lower your life total to 0 or less, you’ll lose the game as a state-based actions before you activate Tainted Sigil’s ability.
- 2009-05-01When Tainted Sigil’s ability resolves, it checks how much life each player lost over the course of the turn, then it totals that number and you gain that much life in one shot. It doesn’t matter how a player lost life or what caused it. It also doesn’t matter if Tainted Sigil wasn’t on the battlefield when some or all of the life was lost.
- 2009-05-01Tainted Sigil’s ability counts the life lost by all players, including you.
- 2009-05-01Tainted Sigil’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, say one player lost 4 life during the turn and no one else lost any, but that same player also gained 6 life that turn. That player has a higher life total than they started the turn with — but Tainted Sigil’s ability counts only the life loss, so you’ll gain 4 life.