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Legendary Creature — Dinosaur · AFR #333 · mythic
The Tarrasque
$2.55

versions · 6 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #5832
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
The Tarrasque has haste and ward {10} as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
rulings
- 2021-07-23The fight happens in the declare attackers step before blockers are declared. Unless the creature it is fighting survives, that creature won't be able to block that combat.
- 2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
- 2021-07-23The Tarrasque will have haste and ward {10} even if it was cast from a zone other than your hand. May we suggest the command zone?
- 2021-07-23Fighting is not optional. If there is at least one legal target for The Tarrasque's last ability, it must fight.