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Enchantment · 9ED #188 · rare
Furnace of Rath
$5.56

versions · 10 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #4511
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
rulings
- 2004-10-04If you have two of these on the battlefield, the damage is multiplied by 4.
- 2004-10-04The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
- 2004-10-04If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
- 2004-10-04The trample rules cause damage to be divided before it is doubled.
- 2005-08-01If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.