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Artifact · 10E #313 · rare
Chimeric Staff
$0.29

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #27022
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
rulings
- 2008-08-01A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
- 2009-10-01If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.